*Source code: applications are written in human-readable programming languages, such as C++. It does not contain the core functionality of the game, and so our capabilities are still severely limited. This layer can be reliably decompiled, edited, and recompiled. Solely for android, a layer of Java-like code called Smali was added on top of the C++ source code, to allow the app to run. GOF2 was written in C++, for which decompiling tools exist, but their output is heavily estimated to a point where it becomes extremely difficult to read and understand, and often cannot be recompiled into a functioning application. Tools exist for some languages, such as Java and C#, to translate a compiled application into estimated source code ("decompile"). Minor code changes are currently only possible for android and no other platforms because, to make a code change, we require access to the game's source code*, which is not publicly available. ![]() Why Can Code Changes Only Be Made For Android? Code modifications are currently only possible for the Android build of GOF2. Tools exist for conversion of Abyss Engine's proprietary asset formats. Minor code modifications, for example unlocking the FPS limiterĪsset modifications are easy, require minimal technical knowledge, and are possible on all platforms.Asset modifications, for example texture swaps.There are currently two types of modifications that are possible for Galaxy on Fire 2: Kaamo Club discord server: The Current State of Modding Galaxy on Fire 2 Note that when downloading any file from 4pda.to, you will see a 404 error unless you are logged into the site.īrowse the 4pda.to modding forum for GOF2 here: įor further modding support, join the wiki's Kaamo Club discord server, where specialists, dedicated chat channels, and even more tools, are available. There is much more information available from the Russian modding forums that we have yet to discover! Most of the information that we have is thanks to the incredibly skilled individuals of the Russian modding community. Much of the information in this article is new, incomplete, or still under testing. Contribute your knowledge of Java GOF modding to this article to help us document this wonderful history, and spread the love for the older Galaxy on Fire games! □ Introduction It would be nice to have or do HD version of it.□ This page currently only details modifications for Galaxy on Fire 2 HD, but modifications are known to exist for the Java editions of Galaxy on Fire 2. Which is too bad as Chaser is quite good game. 3ds or to something else that Unity could use and most likely they won't be doing it. If devs of Chaser isn't helpful and willing to give software which would convert those to. Only way of doing it would be redoing those maps from zero with modelling software. Yeah, you can't import CEW files in Unit圓D. Heinie McScrub の投稿を引用:I salute your enthusiasm! I've been making mods for Chaser for well over 10 years. Unless you know how to export the data from a CEW file and export it to Unity, I find it highly unlikely that we can port Chaser to Unity. The rest is all done in WorldStudio 2000, the mapping tool for Chaser. But Chaser's only models are the weapons and the characters as far as I know. I'm not sure if it would work for Chaser. This tool () has Cauldron MSH files, but only for SoF:Payback. Firstly, the map files and model files are all encrypted in Cauldron specific files. FS folder in the Addons folder etc? If you need help I can provide it for you.Īs for your idea to get the game ported in Unity. Are you aware you need to use the FS Utility and pack your textures in a new. I can get your own textures to work, you can ask me anything. Meaning, the things you see in those screenshots are the maximum texture quality the engine can handle. The screenshots from the mod aforementioned are all personal made HQ textures and bump maps. ( this is also me), so I can help you.Īs said before, the limitations of the engine are very very slim. I salute your enthusiasm! I've been making mods for Chaser for well over 10 years. ![]() ![]() All of the levels would be needed to be re modeled. It would be easier to re-do whole game in Unit圓D with all effects I would like to have, like normal mapping, relief mapping, etc, if there would be someone who knows 3d modeling well and would be willing to help this could be done pretty much in few months to get a first playable version out.Īs you can't export those levels to 3d models and then just import em in Unit圓D. Tohtori の投稿を引用:I did run to some problems while trying to make this happen as Chaser is missing a proper modding tools, and whatever textures I tried to change to my own, Chaser kept crashing when starting the game.
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